Fun process to make. Zbrush, then retopologise, baking out the AO and Point light information for the textures. There are normals also but these were not released.
From the asset store:
Character: Cartoon guy, Rigged and ready for play (mecanim)
A professional model, clean topology and UVs.
- Lowpoly 4104 triangles
- Textures variations 512 x 512: Colour map.
- Rigged. Mecanim ready.
Try him out here [ UNITY DEMO ]: Using the Free Mecanim Locomotion pack.